Black Ops Cold War Season 3 is here, and here are the full patch notes.
Published on April 21st, 2021
Black Ops Cold War Season 3 starts tonight, and Treyarch has just released full patch notes for the Season 3 update.
Season 3 launch patch features 3 new weapons , three new operators, weapon balance changes, a brand new battle pass, and more.
We will update the article with more details, but in the meantime, here are the full patch notes:
Weapons
- PPSh-41 [NEW]
- New SMG available to unlock in the Season Three Battle Pass.
- Swiss K31 [NEW]
- New sniper rifle available to unlock in the Season Three Battle Pass.
- Ballistic Knife [NEW]
- Unlock Challenge available for the Ballistic Knife in Black Ops Cold War at Season Three launch. Available in Warzone later in the season.
- FARA 83
- Unlock Challenge available for the FARA 83 assault rifle.
- LC10
- Unlock Challenge available for the LC10 SMG.
Operators
- Wraith
- New “Wraith” Operator available at Tier 0 in the Season Three Battle Pass.
- Operator Randomization
- Added a new option to the Operators menu that will allows players to randomly select any unlocked Operator currently owned.
- Operator Skin Randomization
- Added the option to randomize unlocked Operator Skins in the Operators menu.
- Players can select randomized Operator Skins for a selected Operator, or set up a selection of their favorite skins for an Operator to cycle between.
- General
- Addressed an issue where the “New” breadcrumb (green dot) could appear for an Operator that the player has already inspected.
Main Lobby
- Updated main lobby theming for Season Three.
Weapon Unlock Challenges
- Players can now complete weapon challenges in both Multiplayer and Zombies for previous, current, and future weapons unlockable via in-game challenge.
Weapon Tuning
- Light Machine Guns
- Light Machine Gun Alpha
- Reduced max damage from 42 to 38.
- Reduced max range from 38.1m to 21.59m.
- Slight increase to vertical recoil.
- Slightly reduced ADS speed.
- Reduced range bonus on Match Grade Barrel attachment from +100 to +50%.
- Reduced range penalty of Division Barrel attachment from -25% to -12%.
- RPD
- Increased max damage from 38 to 42.
- Reduced max range from 50.8m to 20.4m.
- Reduced ammo capacity from 75 to 50.
- Reduced range bonus on Match Grade Barrel attachment from +100% to +50%.
- Reduced range penalty of Division Barrel attachment from -25% to -15%.
- M60
- Reduced max range from 76.2m to 20.4m.
- Reduced ADS speed by 13.8%.
- Increased probability of horizontal view kick when hip-firing.
- Reduced range bonus on Match Grade Barrel attachment from +100% to +50%.
- Reduced range penalty of Division Barrel attachment from -25% to -15%.
- Light Machine Gun Alpha
- Shotguns
- Streetsweeper
- Removed 1-shot kill potential.
- Decreased max damage from 138 to 88.
- Reduced mid-range pellet damage from 6 to 5.
- Reduced damage bonus on Task Force Barrel attachment.
- Hauer 77
- Increased max range from 5.08m to 5.72m.
- Reduced range penalty on Task Force Barrel attachment from 12% to 7%.
- Reduced damage bonus on Task Force Barrel attachment.
- Shotgun Bravo
- Increased mid damage range from 9.14m to 10.16m.
- Increased mid-range pellet damage from 2 to 3.
- Reduced max damage from 118 to 108.
- Streetsweeper
- Assault Rifles
- FFAR 1
- Reduced recoil penalties on Task Force Barrel attachment by 10% total.
- Increased bullets added to 34 RND magazine attachment from 34 to 38.
- Reduced reload speed penalty on 34 RND magazine attachment from 10% to 5%.
- Increased bullets added to 38 RND Speed Mag magazine attachment from 34 to 38.
- Reduced ADS speed penalty on 38 RND Speed Mag magazine attachment from 20% to 10%.
- Krig 6
- Increased headshot multiplier from 1.25 to 1.4.
- Reduced max damage from 35 to 33.
- Attachments
- Added an ADS move speed bonus to the following barrel attachments for assault rifles: Ultralight, Contour, Contour M2, CMV Mil-Spec.
- FFAR 1
- Tactical Rifles
- Tactical Rifle Charlie
- Reduced max range from 30.48m to 19.05m.
- Increased burst fire delay from 0.216 to 0.233.
- Increased max damage from 51 to 52.
- Increased headshot multiplier from 1.25 to 1.4.
- Reduced range bonus on Task Force barrel attachment from +50% to +40%.
- Reduced damage bonus on Task Force barrel from +15% to +12%.
- Tactical Rifle Charlie
- Submachine Guns
- Sprint Speed
- Reduced sprinting speed of all SMGs. Pistols are now the fastest guns to sprint with.
- With specific attachments, an SMG may now allow sprinting as fast as a pistol.
- Sprint Speed
Vehicles
- Cargo Truck
- New vehicle available in Outbreak and Multi-Team.
- Controls
- Addressed an issue where aiming while driving Snowmobiles or Dirt Bikes would not function when L1/R1 and L2/R2 settings were swapped.
Features
- Arcade
- Arcade available in the Barracks at the start of Season Three, featuring 10 free classic Activision arcade games:
- Barnstorming
- Boxing
- Chopper Command
- Enduro
- Fishing Derby
- Grand Prix
- Kaboom!
- Pitfall!
- Pitfall II
- River Raid
- Arcade available in the Barracks at the start of Season Three, featuring 10 free classic Activision arcade games:
Prestige Rewards
- Added four new Prestige Levels (12-15) and Prestige Rewards:
- Level 50: New Prestige, Emblem, Prestige Key, Weapon Blueprint, and Battle Pass Tier Skip
- Level 100: New Prestige, Emblem, Prestige Key, and Battle Pass Tier Skip
- Level 150: New Prestige, Emblem, Prestige Key, and Battle Pass Tier Skip
- Level 190: All Season Challenges Available
- Level 200: New Prestige, Emblem, Prestige Key, Battle Pass Tier Skip, Master Prestige Calling Card
- Levels 250 – 1,000: New Prestige Key every 50 levels
Prestige Shop
- New Prestige Shop content available, including additional legacy Prestige Icons and the Prestige Master Calling Card from the original Black Ops.
Gunsmith
- Addressed an issue where, when viewing Details in Gunsmith, Sprinting Move Speed would display as equal to or lower than Movement Speed for most weapons.
UI
- Addressed an issue with Text Chat name highlighting in whispers for better readability.
- Ping and Packet Meter Loss graphs temporarily removed while a visual issue is investigated.
MULTIPLAYER
Maps
- Yamantau (6v6) [NEW]
- New map added to Multiplayer rotation in 6v6 modes.
- Yamantau 24/7 Featured Playlist available during launch week.
- Diesel (6v6, 3v3, 2v2) [NEW]
- New map added to Multiplayer rotation in 6v6, 2v2, and 3v3 modes.
- Diesel Face Off 24/7 Featured Playlist available during launch week.
- Apocalypse
- Addressed a collision issue that allowed players to see through a tree inside of the temple.
- Checkmate
- Addressed an issue that would cause players to become slowed when moving across certain floor surfaces.
- Crossroads
- Removed Crossroads from Combined Arms and VIP Escort rotation while an issue is investigated. Crossroads Strike will remain in place in all supported modes.
Modes
- Sticks and Stones [NEW]
- New mode available in Multiplayer.
- Each player deploys with the R1 Shadowhunter crossbow, Ballistic Knife, and a Tomahawk.
- Earn score with crossbow and Ballistic Knife kills, and eliminate enemies with the Tomahawk to bankrupt their score to zero.
- Victory goes to the first player to reach the score limit or the player with the highest score when time runs out.
- Search & Destroy
- Added audio stingers when a player is eliminated during the round.
- Face Off
- Addressed an issue where respawns could happen outside of the playable area in Game Show, ICBM, and U-Bahn.
- CDL
- Addressed an issue where CDL start spawns and CDL game mode objectives were not being properly loaded in Miami Strike.
- Multi-Team
- Addressed an issue where weapons would lose all ammo when exchanged for a weapon in a container and then picked up again.
Scorestreaks
- Strafe Run [NEW]
- Now available in Multiplayer for 5000 score.
- General
- Addressed an issue for earned Scorestreaks resetting when switching teams.
Challenges
- Season Challenges
- 20 new Multiplayer Season Challenges available with exclusive Calling Card and XP rewards.
- General
- Addressed an issue where blowing up enemies by shooting explosive barrels would not count toward the “Hardcore Kill Collector” Challenge.
Movement
- Refactored synchronization between 1st-person camera and 3rd-person animations that could cause these states to be out of sync.
- A player’s 3rd-person animation stance will now more accurately portray the player’s 1st person view, reducing advantages when quickly moving between stances.
- Increased the speed at which a player can go into prone and come out of prone (previously decreased in Season Two Reloaded).
- Stance changes are no longer queued in 1st-person and forced to completion.
- While these can now be canceled, there is a delay before changing stances again. This change will also more accurately synchronize 1st and 3rd-person views when quickly changing stances.
- When exiting a slide, the 1st-person camera will now more accurately match the 3rd-person animation state.
Split-Screen
- UI
- Addressed an issue with a black overlay appearing during Kill Cam when in split-screen orientation.
- Addressed an issue with Player 2 losing the HUD when editing a class in split-screen.
- Infil
- Addressed an issue where, when Player 1 called in a Chopper Gunner, the infil cinematic displayed on both players‘ screens instead of only on Player 1’s screen.
- Addressed an issue where loading into a split-screen Multiplayer map, Player 2’s screen would spectate Player 1 briefly while the match countdown began.
- Multi-Team
- Addressed an issue in Multi-Team where the split-screen player that died while the radiation gas was active on the map would have the gas remain permanently on the map in split-screen perspective only.
- Addressed an issue in Multi-Team where, if one player was commandeering a vehicle and the other player died, the vehicle would display graphical corruption during the overhead respawn screen.
- Vs. Bots
- Addressed a large frame rate drop when playing Vs. Bots Free-for-All in any map.
- Custom Games
- Addressed an issue in Custom Games where the second player’s POV could become stuck underwater in the Blackwood hotel pool on Miami.
UI
- Addressed an issue with Obituary feed UI icon images facing the wrong way.
- Addressed an issue where the player could load into a match with UI “Zoom In” stuck on the screen if they started with a melee weapon or pistols with Dual Wield.
Audio
- Addressed an issue where the voice line for picking up an enemy Assault Pack would use a different Operator than the one the player had equipped.
- Addressed an issue in Multi-Team where the announcer would refer to the player’s team by the wrong team name.
Featured Playlists
- Yamantau 24/7 [NEW] (Also available in Hardcore)
- Diesel Face Off 24/7 [NEW] (Also available in Hardcore)
- Sticks and Stones [NEW]
- Nuketown 24/7 (Also available in Hardcore)
- Gunfight
- Snipers Only Moshpit
- Multi-Team Moshpit
LEAGUEPLAY
Combat Record
- Added support for Combat Record in League Play.
Create-a-Class
- Thermal Optic attachments now restricted in League Play.
Custom Games
- Addressed an issue where players could lose access to Create-a-Class and Scorestreaks in League Play when CDL/CDL Pro game modes were selected in Custom Games.
Match Cancellation
- Addressed an issue where League Play matches were prematurely cancelled when a player left the match.
ZOMBIES
Weapon Unlock Challenges
- Added Zombies weapon unlock challenges for all weapons from prior seasons and Season Three launch:
- Groza assault rifle
- MAC-10 SMG
- Streetsweeper shotgun
- Sledgehammer melee weapon
- Wakizashi melee weapon
- FARA 83 assault rifle
- LC10 SMG
- Machete melee weapon
- E-Tool melee weapon
- R1 Shadowhunter crossbow
- ZRG 20mm sniper rifle
- Ballistic Knife melee weapon
Progression
- Increased XP and Match Bonus XP gained in all Zombies modes.
Field Upgrades
- Toxic Growth
- Toxic Growth Field Upgrade now available in round-based maps and Outbreak.
- Base Level ability: Summon a deadly growth of thorns in front of you. Enemies moving through it are slowed by 50% and take toxic damage.
- Skill Tiers
- Tier I: Double the health of the growth.
- Tier II: Increase maximum charges to 2.
- Tier III: Double the damage enemies take while moving through the growth.
- Tier IV: Increase maximum charges to 3.
- Tier V: Enemies killed by the growth explode dealing toxic damage to nearby enemies and slow them by 50% for 3 seconds.
Ammo Mods
- Napalm Burst
- Doubled all damage effects.
- Dead Wire
- Reduced damage taken by stunned zombies from 33% down to 25%.
- Reduced effect radius.
- Shatter Blast
- Reduced explosive damage by half.
Challenges
- Season Challenges
- 20 new Zombies Season Challenges available with exclusive Calling Card and XP rewards.
- Daily Challenges
- Addressed an issue where kills with Weapon Blueprints were not counting toward the “Wallbuyer” and “It’s a Mystery” Daily Challenges.
- Addressed an issue where turning on the power did not count toward the “Like Clockwork” Daily Challenge.
- General
- Addressed an issue where zombies killed by Hellhound explosions were not counting toward the “Field of Fire” Challenge.
Outbreak
- New Region
- Duga region added to Outbreak.
- New Intel
- New in-game story Intel now available in Outbreak.
- New World Event
- Fury Crystal event added to Outbreak for players to discover.
- New Objective Locations
- Defend, Holdout, and Retrieve added to Alpine and Golova.
- New Vehicles
- FAV and Cargo Truck now available in Outbreak.
- Gameplay
- Phase Wall Tears are now present along the edges of the map.
- New infil points added to Alpine and Golova.
- Addressed various issues with zombie pathing in Outbreak.
- Addressed an issue where the Aethereal Orb would be invisible after a host migration.
- Wonder Weapons
- D.I.E. Machine upgrades can now be found in certain regions in Outbreak.
- Addressed an issue with the D.I.E. Machine not having crosshairs in Outbreak.
- Objectives
- Escort
- Addressed an issue where the Mangler’s projectile was not damaging the rover during the Escort Objective.
- Escort
- Trials Intel
- Addressed an issue where “Testing… Testing…” and “New Enemies” Intel were not unlocking after acquiring from Trials.
- HUD
- Addressed an issue where weapon rarity appeared incorrectly on the HUD after applying a Blueprint.
- Stability
- Fixed a crash that could occur when killing zombies affected by Decoys and Molotovs.
- General
- Added inactivity detection measures. Players who are detected as inactive will not earn XP, Battle Pass progress, or earn Aetherium Crystals while they are inactive.
- Players who remain inactive for a significant period of time will be kicked from the match.
- In Private or Solo matches, the host can now pause the game to avoid inactive players getting kicked from the match.
- Addressed an issue where only two players would appear in the chopper Exfil cinematic.
- Addressed an issue where the After Action Report was not showing the Difficulty Level reached or the Exfil status.
Dead Ops Arcade 3
- Progression
- XP tuning adjustments.
- Addressed an issue where vehicles and chickens dealing fatal damage to spawners in The Wild would not properly credit their owner with points and XP.
- Gameplay
- Player shields now turn on when the exit ladder is taken in a Dungeon to prevent unintentional player deaths.
- Addressed an issue where a player in a Buggy Car vehicle would not be warped to the Dungeon if a teammate entered the Grottes de la Dorta Dungeon while their teammate was in the vehicle.
- Enemies
- Mamaback boss now drops fewer banana bombs during jump attack.
- Adjusted the Mamaback’s jump attack reaction sensitivity to player nuke drops.
- While in first person, it now takes 2 hits from bosses and underbosses to deal fatal damage to a fully healed player.
- Addressed an issue where a vortex could cause enemies to appear invisible, particularly the Megaton. Only basic zombie types are not affected by the vortex (Zombie, Barrel Zombie, Dirt Riser Zombie).
Featured Playlists
- Outbreak
- Firebase Z
- Die Maschine
- Dead Ops Arcade: First Person
- Dead Ops Arcade
- Onslaught (PlayStation)
- Onslaught Containment (PlayStation)
- Onslaught Yamantau (PlayStation) [NEW]
- Onslaught Nuketown (PlayStation)
Onslaught (PlayStation)
- Maps
- Yamantau map available in Onslaught.
- Modes
- Onslaught Containment
- Addressed an issue where Chalices were not always being earned and XP was not always being awarded in Onslaught Containment.