Gaming

Cold War Season 3 patch notes: All new maps, operators, weapons, balance changes, more

Warzone Season 3 Roadmap: Karten-Update, Hunt for Adler-Event, 6 neue Waffen, mehr

Black Ops Cold War Season 3 is here, and here are the full patch notes.

Published on April 21st, 2021

Black Ops Cold War Season 3 starts tonight, and Treyarch has just released full patch notes for the Season 3 update.

Season 3 launch patch features 3 new weapons , three new operators, weapon balance changes, a brand new battle pass, and more.

Black Ops Cold War Season 3 patch notes weapon changes

We will update the article with more details, but in the meantime, here are the full patch notes:

Weapons

  • PPSh-41 [NEW]
    • New SMG available to unlock in the Season Three Battle Pass.
  • Swiss K31 [NEW]
    • New sniper rifle available to unlock in the Season Three Battle Pass.
  • Ballistic Knife [NEW]
    • Unlock Challenge available for the Ballistic Knife in Black Ops Cold War at Season Three launch. Available in Warzone later in the season.
  • FARA 83
    • Unlock Challenge available for the FARA 83 assault rifle.
  • LC10
    • Unlock Challenge available for the LC10 SMG.

Operators

  • Wraith
    • New “Wraith” Operator available at Tier 0 in the Season Three Battle Pass.
  • Operator Randomization
    • Added a new option to the Operators menu that will allows players to randomly select any unlocked Operator currently owned.
  • Operator Skin Randomization
    • Added the option to randomize unlocked Operator Skins in the Operators menu.
    • Players can select randomized Operator Skins for a selected Operator, or set up a selection of their favorite skins for an Operator to cycle between.
  • General
    • Addressed an issue where the “New” breadcrumb (green dot) could appear for an Operator that the player has already inspected.

Main Lobby

  • Updated main lobby theming for Season Three.

Weapon Unlock Challenges

  • Players can now complete weapon challenges in both Multiplayer and Zombies for previous, current, and future weapons unlockable via in-game challenge.

 

Weapon Tuning

  • Light Machine Guns
    • Light Machine Gun Alpha
      • Reduced max damage from 42 to 38.
      • Reduced max range from 38.1m to 21.59m.
      • Slight increase to vertical recoil.
      • Slightly reduced ADS speed.
      • Reduced range bonus on Match Grade Barrel attachment from +100 to +50%.
      • Reduced range penalty of Division Barrel attachment from -25% to -12%.
    • RPD
      • Increased max damage from 38 to 42.
      • Reduced max range from 50.8m to 20.4m.
      • Reduced ammo capacity from 75 to 50.
      • Reduced range bonus on Match Grade Barrel attachment from +100% to +50%.
      • Reduced range penalty of Division Barrel attachment from -25% to -15%.
    • M60
      • Reduced max range from 76.2m to 20.4m.
      • Reduced ADS speed by 13.8%.
      • Increased probability of horizontal view kick when hip-firing.
      • Reduced range bonus on Match Grade Barrel attachment from +100% to +50%.
      • Reduced range penalty of Division Barrel attachment from -25% to -15%.
  • Shotguns
    • Streetsweeper
      • Removed 1-shot kill potential.
      • Decreased max damage from 138 to 88.
      • Reduced mid-range pellet damage from 6 to 5.
      • Reduced damage bonus on Task Force Barrel attachment.
    • Hauer 77
      • Increased max range from 5.08m to 5.72m.
      • Reduced range penalty on Task Force Barrel attachment from 12% to 7%.
      • Reduced damage bonus on Task Force Barrel attachment.
    • Shotgun Bravo
      • Increased mid damage range from 9.14m to 10.16m.
      • Increased mid-range pellet damage from 2 to 3.
      • Reduced max damage from 118 to 108.
  • Assault Rifles
    • FFAR 1
      • Reduced recoil penalties on Task Force Barrel attachment by 10% total.
      • Increased bullets added to 34 RND magazine attachment from 34 to 38.
      • Reduced reload speed penalty on 34 RND magazine attachment from 10% to 5%.
      • Increased bullets added to 38 RND Speed Mag magazine attachment from 34 to 38.
      • Reduced ADS speed penalty on 38 RND Speed Mag magazine attachment from 20% to 10%.
    • Krig 6
      • Increased headshot multiplier from 1.25 to 1.4.
      • Reduced max damage from 35 to 33.
    • Attachments
      • Added an ADS move speed bonus to the following barrel attachments for assault rifles: Ultralight, Contour, Contour M2, CMV Mil-Spec.
  • Tactical Rifles
    • Tactical Rifle Charlie
      • Reduced max range from 30.48m to 19.05m.
      • Increased burst fire delay from 0.216 to 0.233.
      • Increased max damage from 51 to 52.
      • Increased headshot multiplier from 1.25 to 1.4.
      • Reduced range bonus on Task Force barrel attachment from +50% to +40%.
      • Reduced damage bonus on Task Force barrel from +15% to +12%.
  • Submachine Guns
    • Sprint Speed
      • Reduced sprinting speed of all SMGs. Pistols are now the fastest guns to sprint with.
      • With specific attachments, an SMG may now allow sprinting as fast as a pistol.

Vehicles

  • Cargo Truck
    • New vehicle available in Outbreak and Multi-Team.
  • Controls
    • Addressed an issue where aiming while driving Snowmobiles or Dirt Bikes would not function when L1/R1 and L2/R2 settings were swapped.

 

Features

  • Arcade
    • Arcade available in the Barracks at the start of Season Three, featuring 10 free classic Activision arcade games:
      • Barnstorming
      • Boxing
      • Chopper Command
      • Enduro
      • Fishing Derby
      • Grand Prix
      • Kaboom!
      • Pitfall!
      • Pitfall II
      • River Raid

Prestige Rewards

  • Added four new Prestige Levels (12-15) and Prestige Rewards:
    • Level 50: New Prestige, Emblem, Prestige Key, Weapon Blueprint, and Battle Pass Tier Skip 
    • Level 100: New Prestige, Emblem, Prestige Key, and Battle Pass Tier Skip 
    • Level 150: New Prestige, Emblem, Prestige Key, and Battle Pass Tier Skip 
    • Level 190: All Season Challenges Available 
    • Level 200: New Prestige, Emblem, Prestige Key, Battle Pass Tier Skip, Master Prestige Calling Card 
    • Levels 250 – 1,000: New Prestige Key every 50 levels 

 

Prestige Shop

  • New Prestige Shop content available, including additional legacy Prestige Icons and the Prestige Master Calling Card from the original Black Ops.

 

Gunsmith

  • Addressed an issue where, when viewing Details in Gunsmith, Sprinting Move Speed would display as equal to or lower than Movement Speed for most weapons.

UI

  • Addressed an issue with Text Chat name highlighting in whispers for better readability.
  • Ping and Packet Meter Loss graphs temporarily removed while a visual issue is investigated.

 

MULTIPLAYER

Maps

  • Yamantau (6v6) [NEW]
    • New map added to Multiplayer rotation in 6v6 modes.
    • Yamantau 24/7 Featured Playlist available during launch week.
  • Diesel (6v6, 3v3, 2v2) [NEW]
    • New map added to Multiplayer rotation in 6v6, 2v2, and 3v3 modes.
    • Diesel Face Off 24/7 Featured Playlist available during launch week.
  • Apocalypse
    • Addressed a collision issue that allowed players to see through a tree inside of the temple.
  • Checkmate
    • Addressed an issue that would cause players to become slowed when moving across certain floor surfaces.
  • Crossroads
    • Removed Crossroads from Combined Arms and VIP Escort rotation while an issue is investigated. Crossroads Strike will remain in place in all supported modes.

 

Modes

  • Sticks and Stones [NEW]
    • New mode available in Multiplayer.
    • Each player deploys with the R1 Shadowhunter crossbow, Ballistic Knife, and a Tomahawk.
    • Earn score with crossbow and Ballistic Knife kills, and eliminate enemies with the Tomahawk to bankrupt their score to zero.
    • Victory goes to the first player to reach the score limit or the player with the highest score when time runs out.
  • Search & Destroy
    • Added audio stingers when a player is eliminated during the round.
  • Face Off
    • Addressed an issue where respawns could happen outside of the playable area in Game Show, ICBM, and U-Bahn.
  • CDL
    • Addressed an issue where CDL start spawns and CDL game mode objectives were not being properly loaded in Miami Strike.
  • Multi-Team
    • Addressed an issue where weapons would lose all ammo when exchanged for a weapon in a container and then picked up again.

 

Scorestreaks

  • Strafe Run [NEW]
    • Now available in Multiplayer for 5000 score.
  • General
    • Addressed an issue for earned Scorestreaks resetting when switching teams.

 

Challenges

  • Season Challenges
    • 20 new Multiplayer Season Challenges available with exclusive Calling Card and XP rewards.
  • General
    • Addressed an issue where blowing up enemies by shooting explosive barrels would not count toward the “Hardcore Kill Collector” Challenge.

 

Movement

  • Refactored synchronization between 1st-person camera and 3rd-person animations that could cause these states to be out of sync.
    • A player’s 3rd-person animation stance will now more accurately portray the player’s 1st person view, reducing advantages when quickly moving between stances.
  • Increased the speed at which a player can go into prone and come out of prone (previously decreased in Season Two Reloaded).
  • Stance changes are no longer queued in 1st-person and forced to completion.
    • While these can now be canceled, there is a delay before changing stances again. This change will also more accurately synchronize 1st and 3rd-person views when quickly changing stances.
  • When exiting a slide, the 1st-person camera will now more accurately match the 3rd-person animation state.

 

Split-Screen

  • UI
    • Addressed an issue with a black overlay appearing during Kill Cam when in split-screen orientation.
    • Addressed an issue with Player 2 losing the HUD when editing a class in split-screen.
  • Infil
    • Addressed an issue where, when Player 1 called in a Chopper Gunner, the infil cinematic displayed on both players‘ screens instead of only on Player 1’s screen.
    • Addressed an issue where loading into a split-screen Multiplayer map, Player 2’s screen would spectate Player 1 briefly while the match countdown began.
  • Multi-Team
    • Addressed an issue in Multi-Team where the split-screen player that died while the radiation gas was active on the map would have the gas remain permanently on the map in split-screen perspective only.
    • Addressed an issue in Multi-Team where, if one player was commandeering a vehicle and the other player died, the vehicle would display graphical corruption during the overhead respawn screen.
  • Vs. Bots
    • Addressed a large frame rate drop when playing Vs. Bots Free-for-All in any map.
  • Custom Games
    • Addressed an issue in Custom Games where the second player’s POV could become stuck underwater in the Blackwood hotel pool on Miami.

 

UI

  • Addressed an issue with Obituary feed UI icon images facing the wrong way.
  • Addressed an issue where the player could load into a match with UI “Zoom In” stuck on the screen if they started with a melee weapon or pistols with Dual Wield.

 

Audio

  • Addressed an issue where the voice line for picking up an enemy Assault Pack would use a different Operator than the one the player had equipped.
  • Addressed an issue in Multi-Team where the announcer would refer to the player’s team by the wrong team name.

 

Featured Playlists

  • Yamantau 24/7 [NEW] (Also available in Hardcore)
  • Diesel Face Off 24/7 [NEW] (Also available in Hardcore)
  • Sticks and Stones [NEW]
  • Nuketown 24/7 (Also available in Hardcore)
  • Gunfight
  • Snipers Only Moshpit
  • Multi-Team Moshpit

LEAGUEPLAY

Combat Record

  • Added support for Combat Record in League Play.

 

Create-a-Class

  • Thermal Optic attachments now restricted in League Play.

 

Custom Games

  • Addressed an issue where players could lose access to Create-a-Class and Scorestreaks in League Play when CDL/CDL Pro game modes were selected in Custom Games.

 

Match Cancellation

  • Addressed an issue where League Play matches were prematurely cancelled when a player left the match.

ZOMBIES

Weapon Unlock Challenges

  • Added Zombies weapon unlock challenges for all weapons from prior seasons and Season Three launch:
    • Groza assault rifle
    • MAC-10 SMG
    • Streetsweeper shotgun
    • Sledgehammer melee weapon
    • Wakizashi melee weapon
    • FARA 83 assault rifle
    • LC10 SMG
    • Machete melee weapon
    • E-Tool melee weapon
    • R1 Shadowhunter crossbow
    • ZRG 20mm sniper rifle
    • Ballistic Knife melee weapon

 

Progression

  • Increased XP and Match Bonus XP gained in all Zombies modes.

 

Field Upgrades

  • Toxic Growth
    • Toxic Growth Field Upgrade now available in round-based maps and Outbreak.
    • Base Level ability: Summon a deadly growth of thorns in front of you. Enemies moving through it are slowed by 50% and take toxic damage.
    • Skill Tiers
      • Tier I: Double the health of the growth.
      • Tier II: Increase maximum charges to 2.
      • Tier III: Double the damage enemies take while moving through the growth.
      • Tier IV: Increase maximum charges to 3.
      • Tier V: Enemies killed by the growth explode dealing toxic damage to nearby enemies and slow them by 50% for 3 seconds.

 

Ammo Mods

  • Napalm Burst
    • Doubled all damage effects.
  • Dead Wire
    • Reduced damage taken by stunned zombies from 33% down to 25%.
    • Reduced effect radius.
  • Shatter Blast
    • Reduced explosive damage by half.

 

Challenges

  • Season Challenges
    • 20 new Zombies Season Challenges available with exclusive Calling Card and XP rewards.
  • Daily Challenges
    • Addressed an issue where kills with Weapon Blueprints were not counting toward the “Wallbuyer” and “It’s a Mystery” Daily Challenges.
    • Addressed an issue where turning on the power did not count toward the “Like Clockwork” Daily Challenge.
  • General
    • Addressed an issue where zombies killed by Hellhound explosions were not counting toward the “Field of Fire” Challenge.

 

Outbreak

  • New Region
    • Duga region added to Outbreak.
  • New Intel
    • New in-game story Intel now available in Outbreak.
  • New World Event
    • Fury Crystal event added to Outbreak for players to discover.
  • New Objective Locations
    • Defend, Holdout, and Retrieve added to Alpine and Golova.
  • New Vehicles
    • FAV and Cargo Truck now available in Outbreak.
  • Gameplay
    • Phase Wall Tears are now present along the edges of the map.
    • New infil points added to Alpine and Golova.
    • Addressed various issues with zombie pathing in Outbreak.
    • Addressed an issue where the Aethereal Orb would be invisible after a host migration.
  • Wonder Weapons
    • D.I.E. Machine upgrades can now be found in certain regions in Outbreak.
    • Addressed an issue with the D.I.E. Machine not having crosshairs in Outbreak.
  • Objectives
    • Escort
      • Addressed an issue where the Mangler’s projectile was not damaging the rover during the Escort Objective.
  • Trials Intel
    • Addressed an issue where “Testing… Testing…” and “New Enemies” Intel were not unlocking after acquiring from Trials.
  • HUD
    • Addressed an issue where weapon rarity appeared incorrectly on the HUD after applying a Blueprint.
  • Stability
    • Fixed a crash that could occur when killing zombies affected by Decoys and Molotovs.
  • General
    • Added inactivity detection measures. Players who are detected as inactive will not earn XP, Battle Pass progress, or earn Aetherium Crystals while they are inactive.
    • Players who remain inactive for a significant period of time will be kicked from the match.
    • In Private or Solo matches, the host can now pause the game to avoid inactive players getting kicked from the match.
    • Addressed an issue where only two players would appear in the chopper Exfil cinematic.
    • Addressed an issue where the After Action Report was not showing the Difficulty Level reached or the Exfil status.

 

Dead Ops Arcade 3

  • Progression
    • XP tuning adjustments.
    • Addressed an issue where vehicles and chickens dealing fatal damage to spawners in The Wild would not properly credit their owner with points and XP.
  • Gameplay
    • Player shields now turn on when the exit ladder is taken in a Dungeon to prevent unintentional player deaths.
    • Addressed an issue where a player in a Buggy Car vehicle would not be warped to the Dungeon if a teammate entered the Grottes de la Dorta Dungeon while their teammate was in the vehicle.
  • Enemies
    • Mamaback boss now drops fewer banana bombs during jump attack.
    • Adjusted the Mamaback’s jump attack reaction sensitivity to player nuke drops.
    • While in first person, it now takes 2 hits from bosses and underbosses to deal fatal damage to a fully healed player.
    • Addressed an issue where a vortex could cause enemies to appear invisible, particularly the Megaton. Only basic zombie types are not affected by the vortex (Zombie, Barrel Zombie, Dirt Riser Zombie).

 

Featured Playlists

  • Outbreak
  • Firebase Z
  • Die Maschine
  • Dead Ops Arcade: First Person
  • Dead Ops Arcade
  • Onslaught (PlayStation)
  • Onslaught Containment (PlayStation)
    • Onslaught Yamantau (PlayStation) [NEW]
    • Onslaught Nuketown (PlayStation)

 

Onslaught (PlayStation)

  • Maps
    • Yamantau map available in Onslaught.
  • Modes
    • Onslaught Containment
    • Addressed an issue where Chalices were not always being earned and XP was not always being awarded in Onslaught Containment.

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